Twice already. Imitation is the sincerest form of flattery.
A room scale interactive 2D shooting simulator made in Sweden has recently added “an indicator of correct lead” to their system. What a concept. Why didn’t I think of that ? I could have gotten a patent on it and made millions !
Their 2D projected system costs about 100 times what our VR game does, there are no 3D trajectories, no 3D scale, no overhead shots, no US patents and until recently, no indication of correct ballistic lead.
Plus you can’t play any other simulations or games on it.
Consumer warning: If you buy the Swedish system your kids / grandkids will hate you. Forever
And the example lead appears to be wrong. No self-respecting duck would fly that slowly when it’s being shot at. . .
Then there’s this contraption from England, another room scale 2D interactive video projection of a shooting scene which (now) optionally shows (in)correct (?) lead, example shown below. Wow. Do great minds think alike or what ?
Like the Swedish machine, DryFire was good product for its time – pre Virtual Reality – but no 3D scale, no overhead shots, no 3D trajectories, no US patents, and you pay 150 times as much without being able to play any other simulators or games on it. Such a deal.
In fairness, both the Swedish and English systems are great products and are good ways to practice away from the range. Just don’t tell your kids/ grandkids if you buy one instead of VR. I warned you.
Some (obvious) differences between 2D projected simulators and our 3D virtual reality system:
1. VR is totally immersive – you are completely in the scene 3D with binocular vision, correct eye dominance, sound etc.
2. VR is true to scale -same virtual 3D dimensions as clays/ trap range – same velocities and trajectories in 3D
3. VR is 360 degrees – hemisphere – you can and will shoot directly overhead – no can do with a horizontal 2d projection
4. We teach correct ballistic lead – with the phantom clay, which is patented in the US – not as an add-on, but fundamental to the system
5. Cost – we are going to sell the software for $29 – and you can use the VR system for any other simulator – driving, flying – or VR game
You decide. Try ’em all.
Just be sure and ask your kids or grandkids which system they want
Max Power says
The Swedish Marksman ST-2 has been around for 10 years or so and has its own patents.
Chip Northrup says
We are quite familiar with the Swedish 2D projected simulator, which only recently added correct lead. We aren’t selling a projection based system. There’s a market for that at schools and clubs, but that’s not our market. We have developed a completely immersive VR system, an interactive 3D video simulator that enables a shooter to practice correct lead, gun swing, mount etc. away from the range. Plus teach beginners in a cost effective, time efficient way. And that enables the user to play other simulators and games on the same kit.
Mike says
Oops – my apologies – I missed something first time through.
Clazer is a shooting game – which is absolutely fine and it does what it says on the tin (I assume.) I am not into computer games which is why I missed this when I first read about it.
Marksman and DryFire are indoor training systems for those who wish to improve their shooting performance and where the shooter uses her/his own gun by doing things in exactly the same way as on the shooting stand – “move, mount, shoot” or whatever. Having spent a lot of money on the gun and gun-fit, training without using your own gun is a no-no for clay shooters.
So, again, apologies. A game is a game and a training system is a training system – they both have their places and they reach different markets.
Chip Northrup says
No worries mate, both DryFire and Marksman are excellent 2D room scale projection-based systems aimed at schools and clubs. Not our market. We sell a VR 3D shooting simulator that teaches correct ballistic lead, stance and gun swing. We’re both saving clays, eardrums, bruised shoulders and money on shells . . . so here’s to that.
Dalton G says
This is clearly a better way to do a simulator