This is the patented Flash system – the projected version of Lead Tech – meant for a 8′ x 15′ wall to simulate true scale. We are in beta now on our Patent Pending Virtual Reality version (12/15) to put this into an Oculus Rift head set – which are scheduled to ship Q1 ’16. Watch this space.
Shoot Skeet from all eight stations. Choose doubles or singles. Practice mode allows you to hone your skills while competition mode lets you test your skills shooting a competition round.
Use the instructions below to control the simulation:
Practice Dashboard
Competition Dashboard
During Shot
After Shot
Notes:
- In compete mode all aids, including phantom, are turned off. Speed is set to full.
- You can only retake a single shot. Once you click retake shot, this icon will no longer show up.
- You can turn on and off the score sheet at any time
- Clicking on Compete Off will end compete mode and return to practice mode
- When you click on Next Round, it sets up the next shot. You still have to click the Play button to initiate the shot.
Follow this link to play the simulation: http://leadtech.azurewebsites.net
jerry says
this demo does not load on my computer (mac book air).
How much space does the projection unit require to use?
Chip Northrup says
Jerry
No clue why it does not play. We can ship you a demo. The projection version requires approximately 8’x 15′ wall, with the projector and shooter 10′ back.
Which is why we are already in beta on the Virtual Reality headset version – and will have something to ship in Q1 when Oculus Rift releases.
Chip
Max Power says
If one were to purchase the VR platform using the Oculus Rift, suppose you move from Flash to HTML 5, as seems to be the trend in the tech industry these days, how would an early adopter update from Flash to HTML 5 (or some other platform)? Would a new driver be available for download from the internet? Also, will ISSF skeet be available early on or only later?
Robert Madsen says
Hi Max. I can answer the technical questions. The VR platform will not be using Flash or HTML5. It will be installed as an executable on our computer. It will work with the consumer Oculus Rift. The Flash version is a different product and intended for use on a project screen.