Adding lead to 2D and VR simulators is readily done – provided the ballistics on the target requires lead. The challenge now is to display lead in real time on live fire targets (robots) in AR glasses. That’s what we’re focused on currently. We know we can do it – we just need the right… Read More
Why You Miss Behind Moving Targets
As soon as you lock onto a mover, your brain slows down, then the gun slows down, but the target doesn’t slow down, so you miss behind it. There’s a neurological explanation for this phenomena. And we have a cure 😎 https://www.mpg.de/20129686/how-the-brain-slows-down-when-we-focus-our-gaze
Cost of Reinventing Wheel Just Went Up
A judge ruled that the government must consider buying commercial products before contracting to develop a similar product. This has been common practice in the military for decades – paying a contractor $10,000 for a toilet seat that sells at Lowes for $640. See https://www.washingtonpost.com/business/capitalbusiness/the-air-forces-10000-toilet-cover/2018/07/14/c33d325a-85df-11e8-8f6c-46cb43e3f306_story.html So, for instance, if there is a patented spatial aiming shooting… Read More
2D Legacy Simulators Are The Next New Big Thing in the Metaverse
FAAC Incorporated has a contract for a U.S. Army PEO STRI STE SVT marksmanship 2D simulator prototype to teach correct spatial lead on moving targets. FAAC may use our patented commercial solution for that. 2D interactive projection systems are best suited for firearms training because 2D simulators can take a full haptic load. AR glasses like Magic Leap and Microsoft IVAS… Read More
Spatial Aim Points with Live Rounds on Live Robots
The spatial aiming solution is one step away from going live in an optic or AR glasses that display the lead on moving targets With the amazing new Magic Leap glasses, courtesy of my new best friend Joseph Nolan. I tried ’em. Tony Hawkins of Ravenswood Solutions tried ’em. Marine Gunner “Keep It Real” Vince Pope will try them as will “Moving Target Guru” Walt… Read More
Ballistically Unreal or Real Ballistics ?
Most laser-shooter simulators assume that the “ballistics” of the round is the speed of light. VR shooters (and video games) assume that the “ballistics” are the speed of light. No time of flight, no drop. If only That is ballistic fantasy island – since the trainer does not teach leading a target, drop, etc. So… Read More
Moving Target Simulator Demos
Moving Target Marksmanship Simulator at TECOM We will be in Orlando next to demo the spatial aim solution to PM TRASYS and Naval Air Warfare Center Training Systems Division (NAWCTSD), FAAC Incorporated, U.S. Army PEO STRI etc. After having the great opportunity with Vince Pope to demo to Luis E. Velazquez‘s really remarkable TechTalk session at CyberBytesFoundation, in Stafford last month. We will… Read More
Spatial Aim Point Simulations – Live Demo At Quantico – August 22, 23rd
Spatial Aim Points On Moving Targets for 2D, VR and AR at CyberBytes Foundation for TECOM in Stafford, Virginia on August 22 at 900 Quantico Corporate Center 1010 Corporate Dr #100, Stafford, VA 22554 Phone: (571) 406-6321 If you are a Marine, contact TJ Robinson for details. nicky.robinson@usmc.mil If you’re not a Marine, contact me or… Read More
Marines May Be First to Display Spatial Aim Point on Moving Targets
The Marines realize that an aim point can and should displayed on moving targets, and, unless you are shooting at a paper target at the range, that might entail a spatial aim point, aka “lead.” The Marines were first to train on moving targets at the range, they may be the first to teach correct… Read More
Spatial Aim Added to Army Synthetic Training Environment Program
Over a year ago, we did a remote demo of our patented commercial moving target shooting simulator for about a dozen personnel at the Army’s Synthetic Training Environment (STE) group in Orlando. STE is responsible for the Army’s VR and AR training programs. What they didn’t have at the time was a reliable way to… Read More
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